> INITIALIZING NC ZONING BOARD REPOSITORY...
> ACCESS GRANTED: INTERNAL_ACCESS_LEVEL_2
Welcome to the NC Zoning Board internal registry.
This initiative monitors spatial anomalies and memory discrepancies within Night City to ensure cognitive stabilization and urban harmony.
CAUTION: This map is in ACTIVE BETA. Expect data shifts and interface instabilities.
NOTICE: Registering a location does not reserve or claim it. This board is a visibility layer only — any mod author may build anywhere in Night City.
> RENDERER CAPABILITY CHECK...
> RESULT: WEBGPU_UNAVAILABLE
Your browser or device does not support WebGPU. The 3D schematic view is unavailable, so the board has fallen back to the 2D satellite map.
The 2D map is fully functional — all locations, filters and links work normally.
Please consider upgrading to a current browser to use the 3D view.
> QUERYING SYSTEM MANIFEST...
> RESULT: PROJECT_OVERVIEW_v0.1
The NC Zoning Board is an interactive map and coordinate registry for Cyberpunk 2077 location mods.
Its purpose is to show where location mods are placed across Night City, helping mod authors explore the landscape and coordinate with adjacent projects.
Originally envisioned by Kaoziun and developed by the Locations Hub community.
This is an unofficial fan work and is not approved/endorsed by CD PROJEKT RED. Made under the Fan Content Policy.
Cyberpunk's in-game colour grade. On by default for the Game & Preem map themes; preview it on any theme (resets when you switch themes).
Self-lit neon outline on building edges, brightest at dawn/dusk. On by default for Synthwave.
Use malgalad's 3D World Map Fixed building data, which corrects building alignment, instead of the base-game layout. On by default; reloads the map when changed.
local p,r = GetPlayer():GetWorldPosition(), GetPlayer():GetWorldOrientation():ToEulerAngles(); print(string.format("x=%.4f y=%.4f z=%.4f yaw=%.4f", p.x, p.y, p.z, r.yaw))
NCZoning tag to your mod on Nexus Mods-1234.56).